list of stuff that adds its own CCK EXTRA Category, should be a cfg that contains "@CCKExtraFilterConfig" and then some stuff under

	°Kerbalism
		na
	multiple mods add parts tagged as cck-kerbalism and the category just pops up - must be hardcoded in kerbalism itself like most of kerbalism stuff - the OPTOUT cfg will sort this out



	°JadeOfMaar's - the one and only
		SterlingSystems\Agency\Categories\CCK.cfg
		RationalResources\CCK\Categories.cfg
		


	° KAS&KIS
		KAS\Patches\MM-CommunityCategoryKit - safe to delete but parts need vaborganizing - to do so optin to hideCCKEXTRA_KASCategory (and install VABorganizer if you havent)
		KIS\Patches\MM-CommunityCategoryKit - not tested
		
	at leats the folder structure here is consistent



	° CommunityPartsTitles
		002_CommunityPartsTitles\Extras\CPTE_category_KerbalPlanetaryBaseSystems.cfg - safe to delete, redundant with the main mod
		002_CommunityPartsTitles\Extras\CPTE_category_univ-storage.cfg - not tested
	
	folder also holds a rough duplicate killer - dont use with also mine activated!



	° Kerbal Planetary Base Systems
			na, hardcoded?

	creates it via ingame difficulty option



	° Mk2.5 Spaceplane Parts
			RaginCaucasian\PatchManager\ActiveMMPatches\MK25_CCK_Filter_MMPatch.cfg
			
	otherwise toggleable from Patch Manager



	° RealChute
			na, hardcoded? 

	anyaway here's the icons lol RealChute\Icons	
	cant even find any ingame way of toggleing it
	VABoPrunes will tuck away the chutes that show up in utility and moreover theres a OPTIN cfg here to hide them from there too